Trap Map: Eight Gates (with video)
The mission design is an invitation for duoing it (one goes north, one goes south). But it is quite easy to solo it, too, especially with witch and/or staff main.
|Maximum number of participants||3|
|Size of a party||main + 3|
|Time limit||50 minutes|
|Total number of vehicles allowed||1|
|Entry fee||1.3 M|
|Training Lvl 1||0.03 M (10% att, 10% def, speed+2)|
|Training Lvl 2||0.43 M (20% att, 10% def, sight+1)|
|Training Lvl 3||0.56 M (30% att, 20% def, speed+2)|
|Training Lvl 4||0.69 M (30% att, 20% def, speed+2, sight+1)|
|Catapult cost||2 M|
|Reward||9 x General’s loot (180 Atlantica Silver Coins)|
|XP victory bonus||180 M|
Your goal is to destroy all four summon portals and then to kill the boss. During the missions allies will spawn who seem to be able to defend the base on themselves (at least in my run they were able to).
I tried this mission now with my alternative character, Fritz, a level 102 musician main. I brought a witch, a sheriff and an oracle. They are well equipped but not uber (meaning: a mixture from freezing+3 down to some Gilgamesh parts, body armor and weapon being the best pieces). I used a blessing potion but no other buffs or titles.
Soloing it is definitely possible with this constellation. I followed the advice in one of the comments and killed all monsters in E5, then killing the summon portals in the following order: E8, J8, J3, E3. The sheriff remained in the area of D/E5 to help the allies with the spawned monsters of E3.
The reasoning behind letting E3 stand until all other summon portals are down is that the allies have to have their hands full. If there is no opposition present for them they will get crude ideas like going to the center and mess all things up there. Which would result in needless aggro problems.
Please note that the training sequence is different from the normal case. There are only 4 training levels (as opposed to the normal 5), the first one is dirt cheap (I suspect that is a design flaw and it should be 300k instead of 30k, but it is truly only 30k now) and the buff you get after all trainings is awesome: 90% attack, 60% defense, speed +6! and sight +2. I never felt so mobile before…
When you start the run you can fail easily if you get all your mercenaries ensnared in the first trap behind the gates. Here is a screenshot where you can easily see that you can avoid this trap - at least until all opposition is slain:
Another helpful piece of knowledge is the formation of the boss group. Cao Ren, the final boss of this mission does not come alone but with 3 mages and 4 spearmen. And the formation looks like this:
Here is a video from my second run: