Trap Map: Last Stand (with video)
|Maximum number of participants||4|
|Size of a party||main + 2|
|Time limit||40 minutes|
|Total number of vehicles allowed||3|
|Entry fee||10 M|
|Total upgrade cost||20 M (after Spelltower patch)|
|Catapult cost||15 M|
|Reward||20 x Troy’s Victory Chests (random boxes)|
|XP victory bonus||796 M|
I don’t respect kings who start their statements repeatedly with “Puhaha”. That can’t be a good sign, neither for their intellect nor for their ability to win hearts and minds of their subjects. To be honest, I find it downright ridiculous.
In the mission “Last Stand” we have such a king. Revived Priam he is called, and this revival thing was surely a big mistake, not only for the Greek but also for the Trojans. No people wants to have a king riding on a sort of snouty monster contraption and starting his speech every time with “Puhaha”.
This mission is quite difficult to solo. You can divide it in four phases:
Phase 1: Until the first mini-boss, the Cursed Minotaur, spawns (about 34 min mission time left).
Phase 2: Until the second mini-boss Scylla spawns (about 24 min mission time left).
Phase 3: Until the final boss, Revived Priam, spawns (about 14 min mission time left).
Phase 4: Until the final boss is killed.
The usual way, as shown by Lap (youtube: LapAtlantica) and John Farson (for staff mains, youtube: johnfarson1), is like this:
Generally you move as fast as you can.
Phase 1: One mercenary stays to kill the initial mobs at the north-west and south-west gate and then joins the rest, which destroys as fast as possible the summon portals to the north-east and then north-west including all the mobs in the boss area. Then you kill the first mini-boss (Cursed Minotaur).
Phase 2: If you have not finished to take out the northern summon portals, continue to do so, then start in the south-east, going down to kill the south-east summon portal, then the south-west summon portal, then kill Scylla.
Phase 3: Do some cleaning work if there are any stray monsters left. Otherwise move to the boss area and wait for “Puhaha”.
Phase 4: Kill the boss.
Sounds easy, but sadly it is not possible for me. I am neither nimble nor quick, my fingers are lumpy extremities and I don’t enjoy time pressure. There is a reason I prefer turn-based games over real-time ones. So I had to adapt and follow a radically different approach which goes like this:
Generally you stall during phase 1 and 2, you use up all the time you have.
Phase 1: Your sheriff gets sethed and kills the two monsters near the north-west gate. Then she kills the one monster near the south-west gate. In the mean time your cannon main and your oracle kill the monsters near the north-east gate. When they are finished the oracle sethes the cannon main one last time. Then both separate: the oracle hastes back to the sheriff to lend her seth’s will as soon as possible while the cannon main defends the south-east gate. The sheriff kills the spawned mini-boss.
Phase 2: The cannon main finishes defending the south-east gate and lays traps before this gate (not inside but outside the fortress). Then all move to the south-west gate and make ready for Scylla. The cannon main should be nearest to the spawning point, the rest a bit back. When Scylla spawns, the cannon main shells her (or lures her with a hit) and a somewhat messy battle will ensue.
Phase 3: Scylla is dead. Don’t stall anymore. Move in normal speed. Now you secure the south-west gate with lots of traps and move your merry band to the north-east. There will be probably already gathered a lot of monsters who – being bored – knock at the gate. This is the one gate which may fall because you will fight your way through this gate down to the boss area anyway. Do so, kill all in your way. Look up how much time is left until the boss spawns. If there is a lot of time left, stall again, so that the number of turns between the moment that you have squashed the opposition and the moment when the boss spawns is (ideally) 1. If your oracle has time, sprinkle traps around. Later, in phase 4, monsters will enter the fortress and try to destroy the base camp – every trap may prevent a monster from doing so for one or two turns.
Phase 4: Priam has appeared. Finish approaching his area and kill him as fast as possible. Stalling is meaningless now. Don’t bother to defend your base camp anymore. The base camp has 100 k hitpoints and the monsters will need a while to whittle it down. You are faster. Or so I hope. I know I am.
I use a lot of traps. I try to lay 2 traps before every gate (outside of the fortress) but as you can see in my video it rarely works out that way. And the new miracle potions really help in critical situations. Buy some.
The map is still incomplete and will going to change in the next days. I am sure I haven’t personally triggered all traps on it. I know there are other maps out there but I try to verify the trap locations on my own, if possible. So please be patient.
The given spawn times in the map seem to vary. Sometimes they are correct, sometimes the bosses spawn up to 50 seconds later. When this occurs with the first mini-boss, the other will spawn later by the same amount of time. I am still researching why and when this happens.
Here is a video about a run of mine: