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Trap Map: Saving Helen (with video link)

15.04.2012
Name Saving Helen
Minimum level 115
Maximum number of participants 4
Size of a party main + 2
Time limit 60 minutes
Total number of vehicles allowed 3
Entry fee 3 M
Training 1 0.8 M (10% att, 10% def, spd+1)
Training 2 1.1 M (10% att, 10% def, sight+1)
Training 3 1.4 M (10% att, 10% def, spd+1)
Training 4 1.7 M (10% att, 10% def, spd+1, sight+1)
Training 5 2 M (20% att, 20% def, range+1)
Catapult cost 3 M
Boat cost 1.5 M
Reward 8 x Troy Victorious Treasure (“10 gold”)
XP victory bonus 320 M

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Cannon main talents: Deadly Cannonball vs. Steady Bombardment

05.03.2012

When the talent system was introduced, the first choice was easy. My main’s destination is to be a mean killer machine, so Mighty Offense was the obvious choice for the 130+ talent.

The second choice is somewhat trickier. There are basically two talents sounding good:

Deadly Cannonball (DC): “Basic attacks deal 50% additional damage against buildings. Grants a 50% chance to fire a deadly cannonball that poisons your target and decreases your target’s Attack Power.”

Steady Bombardment (SB): “For every Combo Count the target has, increases damage by 15%.”

The descriptions in quote marks are from Atlantica Online itself, and those for maximized talents (level 10).

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Opening Boxes VI: Even more Troy, 3k and African boxes

13.02.2012

This is the last update of my private statistical project to find out how much the boxes are worth (gold boxes in Troy and 3k, Chieftain’s Treasures in Africa). For me it is quite clear, that half of the boxes give coins, half of them other things. These “other things” tend to devaluate for obvious reasons, but it is still quite profitable to do TBS missions.

The box values as of 2012-02-12:

Chieftain’s Treasure: 15.66 Atlantica Gold Coins.

Three Kingdom’s Victorious Treasure: 8.93 Atlantica Gold Coins.

Troy’s Victorious Treasure: 8.53 Atlantica Gold Coins.

The detailed tables with market prices of 2012-02-12:

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Opening Boxes V: More Troy, 3k and African boxes

12.01.2012

I have increased the sample of reward boxes opened. On 2012-01-09 I have opened lots of boxes of my favourite three kinds. I have also updated the prices for the drops as of 2012-01-09. Here are the results:

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Opening Boxes IV: 213 Three Kingdom’s Victorious Treasures

26.12.2011

The following boxes were opened on 2011-12-24. The market prices are that from Delphi server (that means: the whole iAO because of the cross-server market we have now) on 2011-12-26 – I was too lazy to jot down the server prices on the same day, sorry. The table indicates that the value of a 3k gold box is roughly the same as the Troy gold box (aka “Troy’s Victorious Treasure”).

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Opening Boxes III: 241 Troy’s Victorious Treasures

19.12.2011

The following boxes were opened on 2011-12-19. The prices in the table are the lowest market prices on Delphi on this day. The table indicates that one Troy’s Victorious Treasure is worth about 9 Atlantica Gold Coin in average (that is a nerf of 10% compared to the non-random-age).

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Opening Boxes II: 338 Chieftain’s Treasures

19.12.2011

I opened some more African boxes and added the results to the 134 opened boxes shown here. The sample displayed in the following table consists now of 338 Chieftain’s Treasures. I also changed the market prices to the state of Delphi server on 2011-12-18. And the prices changed a lot: prices of most drops decreased because of the availability due to the Chieftain’s Treasure boxes. That has a good and a bad side. The good side is that inflation fighting really works: less gold to spend, more supply – prices decrease. The bad side is that especially the drops of these boxes lose value, not all goods that are on market. A practical solution would be to add many more drops to the drop table of the random TBS reward boxes. Storm elements, fire elements and more crafting material, for example for the better feasts, would help. All in all I am all for the random boxes, by the way. It should have been so from the beginning.

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